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Who's that? He's Cool! (Personality traits)

TitusJ (Joel Titus)'s picture
Print Me!!Print Me!!
School: 
Grade: 
JHS 1
Part of Chapter: 
Unit 4-1/2
Type of Activity: 
main
Main Skill(s): 
Writing
Reading
Speaking
Listening
Vocabulary Used (separate with commas): 
Goal of the Activity: 
To describe people with adjectives
Length of Activity (minutes): 
50
Rules/Explanation: 

This is a lesson to use with HWG1 - Unit 4. Describe your characters using colourful adjectives!

You'll have to print and cutout the characters from the character sheets (which were originally made by Sian, and which I have unabashedly appropriated and modified), but I don't think laminating is necessary. The pink pokemon image is meant to be used as the card back, so you'll have to print each sheet individually and double-sided: i.e.: 1,4 then 2,4 then 3,4. There are 45 characters, and of course you can switch them out to to your liking or even make more.

Now, for the lesson. First, hand out the worksheet and then run through the powerpoint with the class and have them repeat the words with you. The words go clockwise starting from "cool," so they can follow along on the sheet. Remind them that all of these words were taken from pg. 145, so they can look it up if they forget the translation. After that, read through each of the sentences in the fill-in-the-blank section, making sure that they know what they mean (Also have them repeat the sentence). Ideally, your JTE would help you with this part. Give them ~3 minutes to work on this part, and it's up to you if you want to let them discuss with each other. When time's up, check the answers by asking for volunteers. Call on a few for each blank since there might be different answers.

With the front page done, it's time for a card trading game. The last slide of the Personality Traits ppt has a demonstration of the dialogue. The game works like this:

Hand out one card to each student. When the timer starts, everyone must stand up, walk around, find someone, and play janken. Next, the winner of the janken, and ONLY the winner, gets to ask the question "Who's that?". The loser replies "This is (Doraemon, or whoever their character is)!" and shows their card to the winner. The winner can then choose if they want to trade cards, or keep the card they already have. The loser cannot refuse if the winner asks to trade. Then, they go looking for another janken partner. For best results, demonstrate with your JTE. After that, have the students repeat the question and answer a couple of times. I usually set the timer for 3 or 4 minutes for the first round of trading.

I also have a special rule: Because there should be leftover cards, the student can go to you and ask for a new card. They come up and must ask "Who's that?" like normal, and you reply with "This is _____" and show the card. The difference is that the student must then accept the card you show them, and you take their card and put it back in your deck. They can use this gamble only once.

On the ppt, I only show the "Who's that? - This is _____!" part before the first round, because the card trading only needs those sentences. When the round ends, show the last line of dialogue. This is because when the round ends and they go back to their desks, it's time to do a little writing. The first question has blanks they can fill in, to serve as an example for the next 3. Explain that they must write their character's name, and two adjectives to describe their character. If they don't know who the character is, tell them to describe him or her just from their picture. When they are finished describing their character, they can draw him or her in the empty box. For this, I set a 3 minute timer.

After that, it's another round of card trading. The students can again come up to you once to try their luck. And then after that, another round of writing and drawing. Repeat until you finish 4 rounds, or class ends. If you still have time after 4 rounds, you can ask for volunteers to describe one of their characters.

And that's that! Happy trading.

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